[ FWCC ] Rules

Discussion in 'Rules Book & Calendar' started by paolo9118, Dec 11, 2016.

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  1. paolo9118

    paolo9118 Admin
    Staff Member [ FVPA ] Admin [PS4] Vice-Capitano Club

    Nov 26, 2012
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    FWCC 2017
    will see all restrictions on player numbers removed; allowing small 2 man clubs up to 11 man clubs to compete. To make the game as enjoyable to all, we’ve reviewed our competition rules and regulations to make it as straightforward as possible.

    Go here to sign up your team:


    XBOX: http://www.fvpa.net/forum/index.php?forms/team-registration-fwcc-xbox.5/respond

    PC: http://www.fvpa.net/forum/index.php?forms/team-registration-fwcc-pc.3/respond

    Fixture Arrangement

    • All fixtures will be given an “end” date when each round must be completed.
    • It is YOUR RESPONSIBILITY to complete fixture(s) within this allotted time; failure to do so will see the result go unrecorded.
    • Home and Away Legs are to be played on the same match day, i.e. both played one after the other.

    Results Submission

    Following the completion of the both games, add the scores together and submit as one result,
    i.e. Aggregate scores.

    Home Leg: Team A 1 – 2 Team B
    Away Leg: Team B 1 – 3 Team A
    Final Result: Team A 4 – 3 Team B

    If you have tried everything in your power to get the game played before Midnight on the deadline day and have proof like messages etc. and the game has not been played, you must write Did Not Show.


    It is your responsibility to prove you have Won in the event that a team disputes the result. To save us time in sorting out who is telling the truth, just snap a photo of the end result showing the team names and score. Where a result is contested and we do not receive any evidence then we may ask for a rematch or worse record match as not being played, which would result in both teams going out in KO or 0 pts awarded to both teams in the group stages. Anyone found trying to dispute a legitimate scoreline in the group stages and it is proven beyond all reasonable doubt, the team may be kicked out of the tournament.

    Match organization

    You are expected to use the Club and Contact names provided to make contact with your opponents to ensure you can play the Match, if you agree to play the match on different day and/or time ensure it is confirmed in writing in case you need to refer back to it.

    Why have a Default Day and Time, this is to ensure that matches are completed, not agreeing to play the match will cause problems in the competition for others, therefore we have to try and find a good solution for all. Pro Clubs community owners have been consulted and the following has been agreed as suitable.

    Default Day Tuesday (PS4 - PC)/ Wednesday (XBOX)

    – Day can be changed only if both managers agree to the change. However This must be BEFORE Wednesday NOT after.
    – In the case of not having mutual agreement match must be played on the default day and time.
    – If the teams agreed to play, and one team doesn’t turn up within 15 minutes after the agreed match time, it receives default 3-0 loss.

    Default Time 21:00 GMT (Greenwich Mean Time) :
    – The time can be changed only if both teams agree, otherwise the default time 21:00 GMT will be forced.
    – *For cases when the gap between timezones is more than 4 hours, and teams can’t find an agreement, contact Administration.

    Match Rules

    • Hacked Pro’s are forbidden, any team found guilty will be removed from the tournament
    • Video evidence will be required
    • You have a 15 minute grace period to turn up to the match after this time you will automatically Lose the Matches.
    • Home Team must Invite the Away team from within the friendly option within Pro Clubs (first team listed invite first for Home & Away)
    • All formations are permitted
    • Having your entire team sent off and therefore forfeiting the match is prohibited and will see an automatic loss – if this is repeated then the team will be removed from the competition.
    Connection Issues

    • Each Team will have 3 attempts to start the game using clubs invite
    • Home teams are to invite the Away team
    • If a disconnection occurs within the first 5 minutes “Game time”, RESTART THE MATCH
    • If a team suffers a disconnection after 5 minutes, the game should be restarted and the “remaining time left” in the game is to be played with the scores remaining as it was prior to disconnection.
    • Other Miscellaneous areas NOT COVERED above
    • We will NOT be dealing with the following:
    • Kick off glitch
    • Blocking of Keepers from drop kicks, corners, free kicks
    • Arguments, petulance, verbal threats or any form of abuse
    We DO NOT CONDONE any form of abuse and by organising this competition ONLY, we do not monitor people’s behaviour, their conduct and have no control OR responsibility from what they say or do.



    For disputes relating to:
    • Incorrect Results
    • Any other area not covered by those recorded above
    Contact @paolo9118
    #1 paolo9118, Dec 11, 2016
    Last edited: Feb 28, 2017
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